
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Removed the dissolve FX when equipping your Atmosphere Arch-Gun.Fixed missing Fluctus Atmosphere Arch-Gun summon sound.Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming.Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.Fixed Chroma not playing Arch-Gun equip/charged fire animations.Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.

#WARFRAME WIKI FLUCTUS SKIN#
Fixed the Rahk Fluctus skin on ground Arch-gun flickering between it and the default skin when being viewed by another player.Go forth and punch-through all of the things, Tenno! Fixed the Fluctus Arch-Gun’s stats not indicating that it has ‘Infinite’ punch-through.Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.Reworked the Fluctus muzzle and projectile FX.Fixed performance issues with the Fluctus.Fixed Clients not being able to reliably hit weak-points on enemies (such as the Orphix) with weapons that have sweeping projectiles such as the Fluctus.Despite being a Tenno weapon, they are also wielded by Corpus Terra Mankers during the Profit-Taker Orb fight.
#WARFRAME WIKI FLUCTUS MODS#

The Fluctus' projectiles also bypass the barriers protecting Shield Dargyns (and their Hellion counterparts) from front attacks, giving the weapon an edge over most Arch-guns when dealing with such units.The Fluctus' large projectile hitbox makes it a good mid-ranged crowd-control weapon especially when doing Archwing Interception and Defense missions as enemies come in in waves.All parts, except for the blueprint, are tradeable. Its parts can be purchased from various Syndicates. The Fluctus's blueprint can be researched from the Tenno Lab in the dojo. Sub-par ammo efficiency, generating a medium-high cooldown for the Archgun Deployer for every second fired.Low Impact and Puncture – less effective against shields and armor.High Slash damage – effective against health.This weapon deals primarily Slash damage. The Fluctus is an Arch-gun that fires large waves of energy with high punch through, making it excellent at field clearing.
